Life is unpredictable.

You have just been to your first party, with hope for a different, better, and more social future, but instead of waking up with a hangover, you wake up 13 months of coma later, severely ill and with no chance to build the life you wanted to live.

Confined at home, confined to the night by your medication, deprived of outside contact to keep stress away from you, and with food that tastes like iron, all you have is your loving family and the small village they have moved to during your long sleep.

The house is old, dilapidated, the neighbours unfriendly and distant, looking at you with strange eyes, whispering whenever you see them, treating you like your illness is contagious.

But why has your family never taken you to the hospital for a checkup?
Since when do hospital doctors make frequent home visits, and only when their patient isn’t conscious?

What would happen if you open the curtains they tell you to keep closed?

The game is intended for a mature audience.


BloodViolenceSelf-harm (for a reason)
MurderAssaultBrainwashing
Dysfunctional relationshipsCo-dependencyDeath

And many more.

Depending on the route you take, Cailean, your character, can not be said to be an innocent or good person, please make sure that you are okay with playing a non-human MC who might act accordingly.


Mending Yesterday pairs folk believes, old elements, and lore from different media, with Vampyr lifestyle to create a modern portrayal of vampires that retains the classic feel yet gives it a more down-to-earth presentation.

You take the place of an established character and turn the tale into your very own, form the adventure and how the protagonist faces his new reality.

Will you change Cailean’s behaviour over the course of the story, develop a new personality for your new life, or will you cling to your old self despite the consequences it could have?

Will you keep to yourself and your loved ones, build something new to spend your long life, or get involved in a struggle that isn’t yours?

How will others see you, who are your friends and foes?
Do you stick to those who are seemingly safe, or will you place your own judgement?

The game doesn’t give you an overpowered protagonist, you aren’t the chosen one, won’t save the world or change it in any meaningful way.

You are just a 19-year-old young man being in the wrong place at the wrong time, all you can do is live your own life that, in the grand scheme of eternity, is nothing but a fleeting picture.


Taking place in a fictional village in Ireland, the game takes a step away from the Urban-Vampire trope and focuses on dynamics commonly found in, very, rural places.

While I have abstained from using phonetics to make it easier for people not familiar with the country, selected sayings and use of words have been kept to preserve the feeling.



Mending Yesterday is most and foremost a horror-drama, character-driven and story-heavy, not a dating game.
The only romantic candidate
(male) is a central character and the relationship with him greatly influences the plot instead of being flavour or a sidenote; you can stay distant, friendly, close or even loving, all four options significantly shape your personal story.

Being a family-person, you will have to keep an eye on your parents and brother, how you react to the changes in your life, respond to situations, and how you treat them has a direct impact on how your adventure will go.

A character and relationship focused narrative requires you to think twice about how you interact with others, pay attention not only to yourself but those you meet, decide wisely about how to treat them and with whom you want to be close with.

There are relationship-stats you can and should check regularly, for they keep track not only of your bonds but could give you valuable information, yet they won’t ever tell you clearly what they mean.

Just like in real life, people aren’t open books.



Every choice you have to make is meaningful, it either changes or determines something important; you won’t be continuously prompted to make decisions.
The game doesn’t bother with flavour.

Routes are roughly equally long, with several endings dedicated players can try to find.



Prologue

Cailean Morrison, whose place you take, is a 19-year-old geriatric-psychology freshman.
Calm, quiet, and slightly distant, he was never good at making connections and even worse at maintaining them.
He loves his family above all else, has a good heart, and is very fond of older folks.

James Morrison, Cailean’s father, 46 years old, family lawyer.
He’s a sensible, somewhat emotional person, bad at dealing with negative experiences, and generally a kind soul.

Aileen Morrison, Cailean’s mother, 44 years old, elementary school teacher.
While she loves her family and students, she can be very strict and vengeful, knows how to stay calm in difficult situations, and often keeps her emotions to herself.

Alfred Morrison, Cailean’s brother, 24 years old, investment banker.
Although he was wild in his youth, he’s hardworking and cunning, and while usually perceived as friendly, he has well-hidden sharp edges and a ruthless nature.



Choices will determine which talent you are proficient in, while some increases might be obvious, others are hidden behind story-progression.

You can’t fail skill-checks, instead they will change the story depending either on which talent you are most versed in, or if you are generally lacking - and they might have an impact on how other characters feel about you.



Tumblr  -  Ko-fi


The game is in active development.
Planed additions include more visual elements, incidental music, and a compendium that tracks information the player has found (coming in the Chapter 1 update).
As a solo dev who does everything by himself, music and visuals are not my priority and will be included only in major updates.

Published 9 days ago
StatusIn development
PlatformsHTML5
Rating
Rated 5.0 out of 5 stars
(2 total ratings)
AuthorMoonlightPeddler
GenreInteractive Fiction
Made withTwine
TagsHorror, Text based, Twine, Vampire
Average sessionAbout a half-hour
LanguagesEnglish

Development log

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I usually hate it when I can't choose what my mc like and their name but this one made me curious so bad. I need more of this...